Exciting new and expanded activities
DesertDriver™
DesertDriver™ is a fast paced activity designed to train patient’s decision making in an engaging way!
Reflexes
The player controls a race car and must reach the end of a track while avoiding obstacles. The car may be steered with abduction/adduction, and speed is controlled by either flexion/extension or protraction/retraction.
Points:
movement to avoid obstacles - size can be changed
movement to avoid hitting the sides of the road - width can be changed
max possible speed can be changed
Cognitive
Points:
the aspects that make physical reflexes more challenging also require faster mental reactions to avoid obstacles/hitting road
understanding how each power-up works and using them effectively
understanding what the warning signs mean and how they apply to knowing how to use the powerups
Motivation
Points:
each level, best time will be saved, patient can aim to beat it
higher speeds are exciting
different road lengths - going up in levels means revealing more of the road setting to “explore”
New Fish Varieties
Along with the traditional sharks and fish of FishFood™, spice up the game with optional fish varieties.
Points:
- more cognative sorting
- knowing what the fish do
- differentiating between the more similarly sized fish (ie knowing to avoid poison fish but still eat regular fish)
able to choose the ones you want
Poison Fish
A fish you don’t want to eat - hurts the player fish at all times, even if the player fish is large enough to eat sharks.
Heal Fish
If lives are being used, eating this fish restores one lost life.
Golden Fish
Automatically grows the player fish to maximum size - this lets them eat sharks sooner!
Shrink Fish
Only appears when player is at maximum size. If eaten, hurts player fish and shrinks them back down to the starting size.
New Options for Patient Strengthening
BurtResist™ now has more variety.
Special Feature - Hooks in FishFood™
Points:
hook speed and range are changeable
hook is separate from general resistance and can be turned on and off - general resistance has more force oppose player at higher player speeds
getting stuck doesn’t hurt player, but may drag player into fish/sharks that will in turn hurt the player
extra dimension of play lends a more cognitive component
Variety of methods for resistance
Some activities will directly push the patient in one direction regardless of position, others push away based on object positions in game, others will make quick movements harder as if moving through molasses. The expanded library means more options to choose from to find the right fit for your patient.
Games added to BurtResist
Blackjack
BurtAirHockey™
BurtBilliards™
BurtFollowMe™
CatchMaster™
FishFood™
FlyingEagle™
Math
Memory
PaddleBattle™
Guidance in FlyingEagle™
Points:
BurtAssist™ in FlyingEagle™
BurtAssist™ helps patients with weaker arms
helps a patient that might have a hard time predicting where they need to move based on what they can see of the fish
BurtAssist™ used in PathFollow™ mode only
Additional Feature: Visual Cues
Stay in the lead for patient outcomes with BurtCare™
BurtCare™ is a service unique in the field of upper-limb robotics. For more information please visit our BurtCare™ page.